# Editor Tools

- [Game Object Create Menu](/base-project-cube-doc/fundamentals/editor-tools/game-object-create-menu.md): Editor system that makes easy to create game objects by templates like Unity Button and etc
- [ScreenShotUtility](/base-project-cube-doc/fundamentals/editor-tools/screenshotutility.md): Used for test / debug purposes (not for store ready screens and etc)
- [Prefab Collider Remover](/base-project-cube-doc/fundamentals/editor-tools/prefab-collider-remover.md): used to remove all colliders from selected object (it's childen colliders too)
- [Raycast Disable Window](/base-project-cube-doc/fundamentals/editor-tools/raycast-disable-window.md): used to remove raycast target on selected objects where they are unnecessary fast.
- [Game Object Swapper](/base-project-cube-doc/fundamentals/editor-tools/game-object-swapper.md): Too to swap objects in scene to prefab or scene reference
