πΉCamera Custom Cinemachine Upgrade
Add-on for "Camera Custom" built in camera system in base project cube
What for
If you want to keep built in Camera Custom and have Cinemachine functionality (use virtual cameras and etc). This package provides adaptors to use both.
Integration
Use v1.0.1 for DOTween and Cinemachine version 2.x.x
Use v1.0.2 for PrimeTween and Cinemachine version 3.x.x
Import Cinemachine from Unity Package manager (Unity Registry).
Import Camera Custom Cinemachine Upgrade package;
If you have errors within _Examples folder - remove or update it;
In scenes, where you want to use Cinemachine, you need:
Add CameraHolder prefab to scene (Create object/Core Prefabs/Camera Holder);
Unpack added prefab, copy settings from old CameraHolder (POVs, follow logic) and paste to created CameraHolder;
Unparent Main Camera from old CameraHolder, so it will have no parent;
Remove Main Camera components: Camera FOV Handler and Object Shake; Add to Main Camera "Cinemachine Brain" component if there is no yet;
Remove old CameraHolder.
Now you can use multiple virtual cameras and blend with them with Cinemachine built-in functionality and still use Camera Custom.
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