πŸ“ΉCamera Custom Cinemachine Upgrade

Add-on for "Camera Custom" built in camera system in base project cube

Use for Cinemachine version 3.x.x and Prime Tween
Use for Cinemachine version 2.x.x and DOTween

What for

If you want to keep built in Camera Custom and have Cinemachine functionality (use virtual cameras and etc). This package provides adaptors to use both.

Integration

  1. Import Cinemachine from Unity Package manager (Unity Registry).

  2. Import Camera Custom Cinemachine Upgrade package;

  3. If you have errors within _Examples folder - remove or update it;

  4. In scenes, where you want to use Cinemachine, you need:

    1. Add CameraHolder prefab to scene (Create object/Core Prefabs/Camera Holder);

    2. Unpack added prefab, copy settings from old CameraHolder (POVs, follow logic) and paste to created CameraHolder;

    3. Unparent Main Camera from old CameraHolder, so it will have no parent;

    4. Remove Main Camera components: Camera FOV Handler and Object Shake; Add to Main Camera "Cinemachine Brain" component if there is no yet;

    5. Remove old CameraHolder.

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