π€TextValueUpdater
Used to update text value (float / int) with animation and without
API
[Tooltip("Text before value")]
public string beforeValueText = "";
[Tooltip("Text after value")]
public string afterValueText = "";
[Tooltip("For example '0' -> only int values. '0.0' -> float values with 1 digit after dot")]
public string valueFormat = "0";
public float CurrentValue => currentValue;
/// <summary>
/// Updates text
/// </summary>
/// <param name="targetValue">future text value</param>
/// <param name="smoothUpdate">should we update text smooth or instant</param>
/// <param name="completeOldIfRunning">true -> set current value to target (if smooth fill)<br>
/// </br>false -> keep smooth text change from current value</param>
public TextValueUpdater UpdateTextSmooth(float targetValue, bool completeOldIfRunning = false);
/// <summary>
/// Instant test set (stops animation if was)
/// </summary>
public void UpdateTextInstant(float targetValue);
/// <summary>
/// Force stop updating text (smooth update)
/// </summary>
/// <param name="complete">should we complete coroutine (set target value to current)</param>
public void StopUpdate(bool complete);
/// <summary>
/// Set animation duration before animation start
/// </summary>
/// <param name="duration"></param>
/// <returns></returns>
public TextValueUpdater SetChangeDuration(float duration);
/// <summary>
/// Set ease curve of animation before it start
/// </summary>
public TextValueUpdater SetChangeCurve(AnimationCurve curve);
/// <summary>
/// Set start value before animation start
/// </summary>
public TextValueUpdater SetStartValue(float value);
/// <summary>
/// Add callback on text update finish
/// </summary>
public TextValueUpdater OnComplete(Action action);How to use
Add this script to object, set reference to text component. In the controller (other script) call methods from this class.
Example can be found here: Assets\_Examples\Ready Scripts\BarUI and TextValueUpdater.scene
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