๐Ÿ•น๏ธLean Touch

Touch and mouse input handler

What for

Handle user input touches by events:

public class InputPrinter : MonoBehaviour {

    private void OnEnable() {
        LeanTouch.OnFingerUpdate += UpdateMove;
        LeanTouch.OnFingerDown += OnTouchDown;
        LeanTouch.OnFingerUp += OnTouchUp;
    }

    private void OnDisable() {
        LeanTouch.OnFingerUpdate -= UpdateMove;
        LeanTouch.OnFingerDown -= OnTouchDown;
        LeanTouch.OnFingerUp -= OnTouchUp;
    }

    private void OnTouchUp(LeanFinger finger) {
        print($"Last touch was in {finger.ScreenPosition}.\n" +
            $"Touch down and up positions delta = {finger.ScreenPosition - finger.StartScreenPosition}");
    }

    private void UpdateMove(LeanFinger finger) {
        print($"Move delta from touch down pos: {finger.ScreenPosition - finger.StartScreenPosition}\n" +
            $"Move delta between frames: {finger.ScreenPosition - finger.LastScreenPosition}");
    }

    private void OnTouchDown(LeanFinger finger) {
        print($"Touch down in {finger.ScreenPosition}");
    }
}

Basic setup

Add LeanTouch prefab to your scene - that's it.

We use Lean Touch for our custom Joystick. You can find example how it's implemented in Assets/_Examples/PlayerInput/Joystick/Joystick.scene

We use this class in TouchRaycaster (RaycastManager section).

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