π³Vibration Manager
Used to trigger vibrations (tested on Android / iOS)
Powered by NiceVibrations (FEEL) package
You can call VibrationManager.cs anywere even if it's not replaced in scene.
namespace using Game.Core;
API
public static VibrationsManager Instance;
// This is cooldown between vibrations call, 0.2 seconds by default
// Any vibration call before cooldown elapsed will be ignored
private Cooldown hapticCooldown = new Cooldown(0.2f);
// Is user settings vibro enabled
public bool HapticEnabled;
// Triggers vibration with hapticType pattern
public void DoVibro(HapticPatterns.PresetType hapticType);Where is already used
VibroBtn.cs that is Button class inheritance, place it on button in UI that will trigger vibro on click.
public class VibroBtn : Button {
public HapticPatterns.PresetType vibrationType;
protected override void Start() {
base.Start();
onClick.AddListener(() => VibrationsManager.Instance.DoVibro(vibrationType));
}
}Example how to use
private void OnPlayerHit() {
VibrationsManager.Instance.DoVibro(HapticPatterns.PresetType.MediumImpact);
}Last updated